To funny!! You claim fair to all players. No it is not fair to all players. Anyone who work their way up to max levels earn that right to win or lose against other max out players.
How is that fair to max out players?
You obviously didn't re-read the thread as I asked. They get extra MD with minimal or no changes in their mining yield.
By allowing newer players to win against them?
Not newer players, people who win under this rule will most likely be only a few stat points difference. Did you read the example percentages I posted at the start of the thread? A player of 10 stat points difference will have a 1 in 5000 chance of winning. If that player tried to gain a single settlement by attacking it once a day it would take him/her on average
13 years to gain that settlement. These percentages can be adjusted up or down to fine tune the rule but your statement is false, newer players will very rarely win against max stat people like yourself.
After they earned their max out stats?
See above.
I already gave my activity attack log. No one needs a rule that only benefits newer players but harms older players. Just to get what you claim will be a few more attacks. Their are more then enough attacks going on in the game.
Again: this rule doesn't only benefit "newer" players. It fact it doesn't help players with 8 or less attacking stat points very much at all. Do you have a fixation with "newer" players?
You want to get the ability to win against max out players for free. Without playing the moves needed to earn the max out stats.
I never said that, no one said that, again see above.
Your not the first new members that have tried to get rules change just to benefit them.
Currently if the rule was introduced it would disadvantage me. I'm in an alliance with few players and many settlements, yet I do not currently govern any settlements. The proposed rule will slightly decrease the amount of settlements in the alliance due to the few players hold them. The top players in the alliance would still keep their 150 settlement max mining bonus but it would force players like me to seek out my own settlements and work harder for the alliance (ie upgrade my stats and fight for settlements).
I proposed this rule to make the game more
interesting, rather than having the current flat win/loss percentages (100% win if greater attack than defense levels).
The rules are fair the way they are. Play the game and max out your levels like all the other top players have done. Then you can win against top level players.
See above.