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Author Topic: Slightly different moves idea...  (Read 1766 times)
scottsinct
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« on: October 04, 2006, 12:57:15 PM »

I know that 500 moves will not happen as is, but how about this:

You get 500 moves per day, BUT not only does it cost a move to move, but it also costs a move to mine, scout, and attack.  This would add more strategy to the game (some days people may want to earn MD, other days they may want to travel more).  It would also force people to remember the defense levels of their enemies so they wouldn't have to scout as often.
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CSStriker
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« Reply #1 on: October 04, 2006, 01:54:59 PM »

I suggest you think about how much you mine and search ruins before posting something like that...

You'd probably get less moves

But then again, on the other hand, this would let you move out to nowhere, but along the way you would do nothing but move...
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Crysun
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« Reply #2 on: October 04, 2006, 08:41:33 PM »

Which might actually make it more beneficial to be a prem. member and not have to start over @ home every night...
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scottsinct
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« Reply #3 on: October 05, 2006, 08:12:40 AM »

Well, even if each and every move landed you on a volcano or ruin, and you mined it, you'd end up with the standard 250 actual moves.  But sometimes you'll land on dunes, craters, or plains, so you get an extra move.  And then other times you'll get to a settlement or homestead where you might have to use "2" moves to scout and then attack.  So yes, I have thought about it, and if you play the "standard" way, you will end up with 250 normal moves, but if you decide to go on a more extended journey (without mining along the way), you might be able to make it further on the board, and once you make it to new territory, you will still have enough moves left to possibly pick up some settlements.

Quote from: "CSStriker"
I suggest you think about how much you mine and search ruins before posting something like that...

You'd probably get less moves

But then again, on the other hand, this would let you move out to nowhere, but along the way you would do nothing but move...
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CaptainAngry
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« Reply #4 on: October 05, 2006, 10:53:18 AM »

It is certainly possible to get less moves then 250 in this situation, (like if you joined a settlement and then attacked it) but more often then not you would end up with more since it is impossible to not hit any Dunes, Plains etc. while moving around the map.

I always thought this is how the game should work, in reality. It would obviously take more time to mine a volcano then just walk on by.
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CSStriker
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« Reply #5 on: October 05, 2006, 12:56:47 PM »

Good points...

ok, I'm convinced...a little worried, but overall inttrigued
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sleepy
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« Reply #6 on: October 05, 2006, 01:57:34 PM »

Actually the concept is much clearer after you explained it.
I was just wondering - maybe it could be a weekend special: Try it this saturday and sunday and then see what the players feel!
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scottsinct
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« Reply #7 on: October 14, 2006, 09:51:07 PM »

Admin, thoughts?
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Anthraxus
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« Reply #8 on: February 23, 2010, 08:42:38 AM »

Anyone else have an opinion on giving out more moves daily, but adding a cost to all other actions?
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QueenSheba
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« Reply #9 on: February 23, 2010, 10:02:51 AM »

I guess back in '06, when moves were an issue for these people,
sure, I guess so, but today, I don't think this is even a factor.
Why give a person 500 daily moves, when a possible 1/2 of them
or more will be taken away, then you are back to where you
started at first, your free 250 daily moves.

Now if you were to give out 500 daily moves and charge an MD
amount for each action, maybe that would work better.

Start charging for every action that a person does on Mars.
(these are only examples)
1 move = 1 MD,
Join Settlement = 1 MD,
Scout Settlements/Homesteads = 2 MD's,
Explore Abandoned Homestead = 3 MD's,
Mine Volcanoes = 4 MD's,
Attack Settlements/Homesteads = 5 MD's,
and on and on.

Now I can see where this could be a problem for some people,
they run out of MD's before they finished their moves, maybe
let them carry a negative MD balance that could be recooped
upon finding an MD card.

This would pull some MD's from the game.

Just a thought.



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benh7777
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« Reply #10 on: February 23, 2010, 12:30:04 PM »

I do feel that there needs to be ways to lower excess MD and moves, but at the same time I believe the initial draw to this game for new players is that it is free and nearly any action in the game is free.

I don't think this would be very attractive for new players.
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Anthraxus
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« Reply #11 on: February 24, 2010, 05:43:34 PM »

I agree.  I wouldn't want to add an obvious cost to all actions.  That's why I had suggested the Endurance thing (now residing in Rejected).  It added a cost to most actions without being obvious about it.
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e76
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« Reply #12 on: February 24, 2010, 06:16:13 PM »

I like the idea. You really get down to strategy that way. If your immediate objective is to get as far out on the map as possible, then you have that option. If you want to mine and scout and attack everything you see, you also have that option. If you want to attack every settlement without scouting it first, an even different option.
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benh7777
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« Reply #13 on: February 24, 2010, 11:27:41 PM »

Don't get me wrong, I like the concept as well. It's just I believe it would be a turn off to new players that know nothing about the game. It's the initial experience that will keep players coming back, last thing you want is a turn off right at the start.
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