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the closeness of attack
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Topic: the closeness of attack (Read 1593 times)
7upncider
Prospector
Karma: 0
Posts: 665
the closeness of attack
«
on:
June 24, 2007, 05:19:35 PM »
I was wondering if we could do something about the closeness of the attack, send ascout, and join settlement. i was wondering about the attack thing mostly i am used to just clicking it and sometime i just click accidently on my own alliance. I find this specially true when there is a slight lag in the game or on my comp. was wondering if there might be a way we could move the attack away from the scout and join settlement or add something that asks if you are sure you want to attack this settlement. the latter would just make the game longer. wow i have some long run on sentences lo.
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"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming "WOW, WHAT A RIDE!""
BNORRIS10
Probe
Karma: 0
Posts: 36
the closeness of attack
«
Reply #1 on:
June 24, 2007, 06:31:33 PM »
i think adding are you sure would definantly be helpful as i just hit someone from my alliance by accident the other day
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CSStriker
MythBusters
Mineralist
Karma: 0
Posts: 1328
the closeness of attack
«
Reply #2 on:
June 24, 2007, 08:55:04 PM »
I think they are fine and you just need to be more careful
I would hate to have to click things twice just to ask me if I am sure
maybe if this had an on/off option I wouldn't mind
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CSStriker's Super Store!
***181N, 147W***
we got force cards, MD cards, and blues and yellows!
Happy
Spirit
Karma: 0
Posts: 180
the closeness of attack
«
Reply #3 on:
June 24, 2007, 09:16:13 PM »
Maybe if "are you sure" only happened when you tried to attack alliance members?
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CSStriker
MythBusters
Mineralist
Karma: 0
Posts: 1328
the closeness of attack
«
Reply #4 on:
June 24, 2007, 10:35:41 PM »
Quote from: "Happy"
Maybe if "are you sure" only happened when you tried to attack alliance members?
sexy, kinda
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CSStriker's Super Store!
***181N, 147W***
we got force cards, MD cards, and blues and yellows!
Happy
Spirit
Karma: 0
Posts: 180
the closeness of attack
«
Reply #5 on:
June 24, 2007, 11:05:19 PM »
Oh, I know what he meant, now. He made two suggestions. Besides the "are you sure" thing, instead of:
Scout
Attack
Join
He wants it to be separated like:
Scout
Attack
Join
So that there's less chance of hitting the wrong button. That thought had occured to me, too.
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7upncider
Prospector
Karma: 0
Posts: 665
the closeness of attack
«
Reply #6 on:
June 25, 2007, 09:40:33 AM »
Quote from: "Happy"
Oh, I know what he meant, now. He made two suggestions. Besides the "are you sure" thing, instead of:
Scout
Attack
Join
He wants it to be separated like:
Scout
Attack
Join
So that there's less chance of hitting the wrong button. That thought had occured to me, too.
\
like that would be a good idea just a little more space would work
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"Life is not a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming "WOW, WHAT A RIDE!""
wd700
Spyder Pirates
Mineralist
Karma: 0
Posts: 1072
the closeness of attack
«
Reply #7 on:
July 12, 2007, 08:58:21 PM »
I always hit the wrong button.I didn't mean to attack a settlement, I wanted to hit the join button.
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Phobophobia is a fear of fearing.
“Before you speak ask yourself: Is
it kind, is it necessary, is it
true, does it improve upon the
silence?”
And if the answer is no, then
simply STFU.
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