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Author Topic: Brand New Exodus  (Read 886 times)
lupinIII
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« on: July 11, 2010, 11:12:49 AM »

Going Rate = $20 = 200k MD's

Subscribers lose half of each stat and lose every item they have after cashing out.

Mars is reduced to 500 by 500.

Advanced Missions: require at least two types of items and minerals are sometimes involved (example: Bring 2,500 anytime moves & 15 pieces of gold to the HQ)

Major Settlements: The Major Settlement is a big storage for minerals for all alliance members to share. 9 regular settlements you control will turn into plains and 1 Major Settlement will appear where you took over the 10th. Controlling one will give you and your alliance members better chances of getting a jackpot, yellow star, blue star, and minerals owned by the members will be a quarter more valuable. The defense of the settlement is sold at the outposts.

Minerals: There will be less volcanoes. A name and picture will appear when a mineral is found.

Undo Crystals: A new card that can undo a completed mission or an eruption. The odds of finding one is the same as a Blue Star.

Redo Crystals: A new card that can reactivate a completed mission. It doesn't matter what it is. The odds of finding one is the same as a Red Star.

Odds: The odds of getting a settlement takeover, no eruption, MD card, upgrades, forces, rare stars, and rare exploration cards are doubled.

Card activation: Click on a card on your screen to use it's effect instead of clicking on a link somewhere on the screen.

Purchases: No discounts for experience points.

Lounge: There will be a card game with a chat room. There are four tables and each can hold six people. You can bet any item you have. (games: uno, texas hold 'em, five card pickup, and black jack)

Getting New People: Start an attraction on Facebook and/or Myspace and start "making friends."
« Last Edit: July 13, 2010, 10:09:11 AM by lupinIII » Logged
e76
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« Reply #1 on: July 11, 2010, 04:55:56 PM »

They're already on facebook. http://www.facebook.com/#!/pages/Exodus3000com-Official-Fan-Page/10150105037515487
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lupinIII
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« Reply #2 on: July 11, 2010, 06:51:20 PM »



I didn't know that.
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Anthraxus
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« Reply #3 on: July 11, 2010, 10:16:30 PM »

Going Rate = $20 = 200k MD's
The game cannot afford to lower the cashout rate at this time.

Subscribers lose half of each stat and lose every item they have after cashing out.
This is already how it works.  Subs lose half of each stat or the stat drops to 10 whichever is lower.  and they lose all cards.

Mars is reduced to 500 by 500.
I'm not sure what you are thinking of accomplishing here.  Can you elaborate on what cutting most of the outer sectors would do?

Advanced Missions: require at least two types of items and minerals are sometimes involved (example: Bring 2,500 anytime moves & 15 pieces of gold to the HQ)
There are already missions out there that have two requirements, although I haven't got mineral missions working yet.  This is something that is fairly high on the to-do list.

Major Settlements: The Major Settlement is a big storage for minerals for all alliance members to share. 9 regular settlements you control will turn into plains and 1 Major Settlement will appear where you took over the 10th. Controlling one will give you and your alliance members better chances of getting a jackpot, yellow star, blue star, and minerals owned by the members will be a quarter more valuable. The defense of the settlement is sold at the outposts.
This is an interesting idea.  I can see how it could parley into mineral support/takeover requirement suggested in another thread.  What do you mean by the last sentence?

Minerals: There will be less volcanoes. A name and picture will appear when a mineral is found. In a players personal stats, a chart will show how much of each mineral the player has.
When you mine a mineral from a volcano, it tells you the mineral's name, as well as how much you found.  On your stats page there is a section that shows you how much of each mineral you have both in your cargo and in storage.

Undo Crystals: A new card that can undo a completed mission or an eruption. The odds of finding one is the same as a Blue Star.
While a cool idea, I'm not sure that I like the impact that being able to undo any completed mission would have, since that would allow everyone who has completed a cashout card mission to immediately do that mission over again.  We are already behind on payouts.  This would simply make that issue worse.

Redo Crystals: A new card that can reactivate a completed mission. It doesn't matter what it is. The odds of finding one is the same as a Red Star.
Other than being more rare, I'm not really sure what the difference between this and the prior suggestion would be, but the problems with both are the same.

Odds: The odds of getting a settlement takeover, no eruption, MD card, upgrades, forces, rare stars, and rare exploration cards are doubled.
While it's fine to give the players free stuff sometimes, this kind of extravagance would really break the in-game economy.

Card activation: Click on a card on your screen to use it's effect instead of clicking on a link somewhere on the screen.
This isn't a bad idea, and wouldn't be that tough to implement.

Purchases: No discounts for experience points.
Are you actually suggesting taking away a benefit of something?  I'm not being sarcastic, I just want to make sure I'm interpreting you correctly.

Lounge: There will be a card game with a chat room. There are four tables and each can hold six people. You can bet any item you have. (games: uno, texas hold 'em, five card pickup, and black jack)
I proposed doing a casino at one point, and it is on the to-do list as well.  Somewhere in the middle.

Getting New People: Start an attraction on Facebook and/or Myspace and start "making friends."
As pointed out by e76 we do have a facebook fan page, as well as two twitter accounts (seen on the homepage)
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lupinIII
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« Reply #4 on: July 11, 2010, 11:17:10 PM »

Going Rate: I figured if you lowered the rate, the players would have more interest in this game.

Subscribers: I didn't know this either.

Mars: Reducing the map a little would make some missions easier. More importantly, all items and minerals would be more rare if you got rid of a few volcanoes, craters with exploration cards, and ruins.

Advanced Missions: I haven't run into any double requirement missions yet.

Major Settlemnts: A player buys defense for his or her homestead. I figured why not make the players buy the defense for the major settlement.

Minerals: Adding a picture kind of makes it more attractive doesn't it? In the stats, I only see a number of minerals in the storage and cargo. It doesn't tell you what you have.

Undo Crystals: Undo means it would be like it never happened. The reward and experience you earned would vanish. If the reward is MD's and they don't have enough to give back, their number of MD's becomes a negative number.

Redo Crystals: Redo means doing it again, but keeping what you all ready have on record. You could make it so that it doesn't work on missions that have a red star or a cash out card as a reward and they don't get more experience.

Odds: What I meant was, it would be harder to find those items.

Purchases: Yes, I am suggesting you take away a benefit. I thought it would bring the profits up.
« Last Edit: July 11, 2010, 11:28:29 PM by lupinIII » Logged
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« Reply #5 on: July 12, 2010, 10:02:21 PM »

Going Rate: I figured if you lowered the rate, the players would have more interest in this game.
But we wouldn't be able to afford to payout those new players in a timely fashion, and would delay payouts for everyone, potentially driving people away from the game.

Mars: Reducing the map a little would make some missions easier. More importantly, all items and minerals would be more rare if you got rid of a few volcanoes, craters with exploration cards, and ruins.
The main purpose of the missions, from a game design point of view, is to provide the players with something to sink the excess of anytime moves that they have into.  Making the slogging missions easier directly conflicts with that goal.

Advanced Missions: I haven't run into any double requirement missions yet.
There are three mission that currently have double requirements: Time Crystal, Aura Cleansing, and Scientific Proposal

Major Settlemnts: A player buys defense for his or her homestead. I figured why not make the players buy the defense for the major settlement.
I'll have to think about this one some more.  I like the alliance boosting aspect of this alot.

Minerals: Adding a picture kind of makes it more attractive doesn't it? In the stats, I only see a number of minerals in the storage and cargo. It doesn't tell you what you have.
The minerals you have in your storage and cargo are the minerals that you have.  There is no other way to have minerals.  I wouldn't necessarily object to the pictures, although the fact that a lot of Mars minerals and the majority of Phobos minerals are completely made up, and thus don't really have pictures.  Nigey has done a great job of coming up with pictures for some of them, but I'm not sure that we would be able to come up with something adequate for the rest.

Undo Crystals: Undo means it would be like it never happened. The reward and experience you earned would vanish. If the reward is MD's and they don't have enough to give back, their number of MD's becomes a negative number.
How would that interact with the mission chains though?  If you undo the first of a series, logically the rest of the series should go away too.  That's a lot of overhead just to do a mission(s) again for no real gain.  And negative numbers are a bad thing, and we do out best to avoid them.

Redo Crystals: Redo means doing it again, but keeping what you all ready have on record. You could make it so that it doesn't work on missions that have a red star or a cash out card as a reward and they don't get more experience.
I'll have to think about this one.  It may have potential.

Odds: What I meant was, it would be harder to find those items.

The current odds are fairly balanced, and the last couple of times we've changed them we've gotten nothing but grief about it.

Purchases: Yes, I am suggesting you take away a benefit. I thought it would bring the profits up.
But Experience should do something, and we were kind of at a loss as to what it should do besides make it easier to find new missions.
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lupinIII
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« Reply #6 on: July 12, 2010, 11:48:20 PM »

Advanced Missions: In Time Crystal, I just need to go to a ruin and in Aura cleansing, I just to go to an outpost. Even in the Wiki it says there are no requirements.

Undo Crystals: If a player wants his or her items, stars or MD's they paid to complete the mission back, this item would be a benefit. In the trading post, some players don't have the stuff they want to trade with.

Experience: There is the possibility of making players need experience points to do certain things. If you go with my card games idea, you could make it so that a player needs at least a certain amounts of points to play at each table.
« Last Edit: July 13, 2010, 10:08:38 AM by lupinIII » Logged
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« Reply #7 on: July 13, 2010, 09:24:23 AM »

Quote
Minerals: What I meant was, before you jump into the game the next day, you don't know the names of all the minerals you have. If you involved minerals in future missions, you would need to know your numbers before you activate any missions.

Example: Gold: 6           
             Yellow Jackamite: 3
             Iron: 20

I still don't get at what you are saying.  You can access you stats at anytime, even without the game window open, and see the minerals you have in your cargo and storage.

Quote
Advanced Missions: In Time Crystal, I just need to go to a ruin and in Aura cleansing, I just to go to an outpost. Even in the Wiki it says there are no requirements.
Time Crystal requries the temporary stat loss.  You are right about aura cleaning.  It just requires the temporary defense loss.
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lupinIII
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« Reply #8 on: July 13, 2010, 10:08:02 AM »

Minerals: Never mind, I found the lists. In hindsight, I should look through this game's info more often.
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lupinIII
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« Reply #9 on: July 13, 2010, 10:16:49 AM »

Anyway, do you think the ideas that have potential will be put into action.

(Redo Crystals, Major Settlements, Mineral Missions, and a Casino)
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Anthraxus
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« Reply #10 on: July 13, 2010, 10:32:24 AM »

As I said, the Casino and Mineral Missions have been on the Todo list for quite some time.  They are just lower priority than the moon, which is what I'm working on currently.

I will setup threads in the Working Ideas forum for the Redo Crystals and Major Settlements soon.
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