Going Rate = $20 = 200k MD's
The game cannot afford to lower the cashout rate at this time.
Subscribers lose half of each stat and lose every item they have after cashing out.
This is already how it works. Subs lose half of each stat or the stat drops to 10 whichever is lower. and they lose all cards.
Mars is reduced to 500 by 500.
I'm not sure what you are thinking of accomplishing here. Can you elaborate on what cutting most of the outer sectors would do?
Advanced Missions: require at least two types of items and minerals are sometimes involved (example: Bring 2,500 anytime moves & 15 pieces of gold to the HQ)
There are already missions out there that have two requirements, although I haven't got mineral missions working yet. This is something that is fairly high on the to-do list.
Major Settlements: The Major Settlement is a big storage for minerals for all alliance members to share. 9 regular settlements you control will turn into plains and 1 Major Settlement will appear where you took over the 10th. Controlling one will give you and your alliance members better chances of getting a jackpot, yellow star, blue star, and minerals owned by the members will be a quarter more valuable. The defense of the settlement is sold at the outposts.
This is an interesting idea. I can see how it could parley into mineral support/takeover requirement suggested in another thread. What do you mean by the last sentence?
Minerals: There will be less volcanoes. A name and picture will appear when a mineral is found. In a players personal stats, a chart will show how much of each mineral the player has.
When you mine a mineral from a volcano, it tells you the mineral's name, as well as how much you found. On your stats page there is a section that shows you how much of each mineral you have both in your cargo and in storage.
Undo Crystals: A new card that can undo a completed mission or an eruption. The odds of finding one is the same as a Blue Star.
While a cool idea, I'm not sure that I like the impact that being able to undo any completed mission would have, since that would allow everyone who has completed a cashout card mission to immediately do that mission over again. We are already behind on payouts. This would simply make that issue worse.
Redo Crystals: A new card that can reactivate a completed mission. It doesn't matter what it is. The odds of finding one is the same as a Red Star.
Other than being more rare, I'm not really sure what the difference between this and the prior suggestion would be, but the problems with both are the same.
Odds: The odds of getting a settlement takeover, no eruption, MD card, upgrades, forces, rare stars, and rare exploration cards are doubled.
While it's fine to give the players free stuff sometimes, this kind of extravagance would really break the in-game economy.
Card activation: Click on a card on your screen to use it's effect instead of clicking on a link somewhere on the screen.
This isn't a bad idea, and wouldn't be that tough to implement.
Purchases: No discounts for experience points.
Are you actually suggesting taking away a benefit of something? I'm not being sarcastic, I just want to make sure I'm interpreting you correctly.
Lounge: There will be a card game with a chat room. There are four tables and each can hold six people. You can bet any item you have. (games: uno, texas hold 'em, five card pickup, and black jack)
I proposed doing a casino at one point, and it is on the to-do list as well. Somewhere in the middle.
Getting New People: Start an attraction on Facebook and/or Myspace and start "making friends."
As pointed out by e76 we do have a facebook fan page, as well as two twitter accounts (seen on the homepage)