I lean on the side of keeping force cards in the game just from the stand point of having 1 free way to improve stats. I had an idea working thru my head earlier so getting it down in here. Most people will not want to improve for intell or security. What if we made it max of 3 stat raises of players choice. So in theory a player could have +3 weapons and +0 defense, or some combo there in. The reason I see it this way is from a strategy game play point of view. You could never have max weapons AND defense. So it would come down to which one was important at the time. Could only be switched once/week.
Thoughts on that?
Along Rick's idea:
Stats are zeroed out at the start of every month to 0-0-0-0. Each member then receives 10 free upgrades (these can't be traded or sold) that they can use how they wish, to upgrade their stats, plus each member has the option to purchase up to 10 more upgrades only at the beginning of each week at the price of 25k (this price can be adjusted, I'm just using it as an example) per upgrade for a total cost of 250k, if they so choose.
So at the start of the month, a member would receive their 10 free upgrades + be able to purchase 10 more upgrades for a total stat count of 20.
Week 2, member has the option of purchasing again, the maximum 10 upgrades, or portion thereof that they want, for again, the price or 25k per stat to a maximum of 10, giving them a stat total of 30.
Week 3, member has the option of purchasing again, the maximum 10 upgrades, or portion thereof that they want, for again, the price or 25k per stat to a maximum of 10, giving them a stat total of 40.
And finally Week 4, member has the option of purchasing again, the maximum 10 upgrades, or portion thereof that they want, for again, the price or 25k per stat to a maximum of 10, giving them a stat total of 50.
Then at the beginning of the next month, everything is reset to 0's again, and the process starts over.
The beauty of this is, each player must decide for themselves, which stat is important to them to upgrade for the week, do they put everything on weapons and nothing on defense, or do they split them up and put some on Intelligence and Security, no upgrades on these two will render their scouting useless, plus a weak defense will make them vulnerable to other players.
Upgrades that are in the game and those found in the game can not be used for stats, only cargo, storage or capacity.
This way, even newbies have a fighting chance at the game after a month or so when they can afford the upgrades.
As for force cards, I figure they can be left in the game, eventually they will all disappear, and only be found from digging and searching abandoned homesteads.
Feel free to comment on this idea, that's what it's here for.
