Welcome,
Guest
. Please
login
or
register
. - Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Advanced search
Did you know that the category headers are collapsible? Click the little "-" next to the category title and it will hide the boards in that category until you expand it again.
Enterprise
Babylon 5
Sunflares
Spaceship
Exodus3000
May 23, 2012, 12:22:40 PM
Home
Help
Search
Login
Register
Exodus3000
-
Exodus3000
-
Exodus 3000 Suggestions
-
Moves/mars dollar problem
Pages: [
1
]
« previous
next »
Print
Author
Topic: Moves/mars dollar problem (Read 579 times)
benh7777
DragonsF8
Mineralist
Karma: 6
Posts: 1251
Moves/mars dollar problem
«
on:
January 06, 2010, 01:18:53 AM »
As unpopular as this may seem, just think about it.
Total game reset
Everyone starts over at and with nothing. Keep everything the same as far as mineral payouts, homestead exploration odds, etc.
Reset settlement counts, settlements joined stats, scout stats, everything.
Double the costs of upgrades, maybe even triple from 20 and up.
All the excess mars dollars would be gone, all the excess moves will be gone. Everyone will be equal.
As a long time veteran an wealthy martian this all seems like alot to give up to become equal with a player that started today, however what I and players like me have as an advantage would be knowledge. Give it 2 days and we will be set apart from the newbies, yet at the same time having something to compete against each other for.
You would have to give however long of a notice of when it would happen, and yes probably a big wave of cashouts. Maybe allow players that have a cashout card to carry it over or offer incentives to not use it before the reset. I know that the players that truely love this game and want it to succeed would hold back on cashing out.
Let's face it, those of you like me have done everything there is to do in this game, let's make it fun again.
Logged
Come check out this awesome store at.....228S 198E in Terra Sirenum everything is for sale!!!
Anthraxus
Administrator
Mineralist
Karma: 3
Posts: 1183
Re: Moves/mars dollar problem
«
Reply #1 on:
January 06, 2010, 09:44:17 AM »
So what kind of incentives are you thinking to encourage people not to cashout before a reset?
I'm not wholly opposed to the idea of doing a reset for everyone with a stat score over, say, 10. Then it would give the newbies a little bit of an edge for a couple of days until the old hands got caught up.
Logged
Version 2 is coming, I promise
benh7777
DragonsF8
Mineralist
Karma: 6
Posts: 1251
Re: Moves/mars dollar problem
«
Reply #2 on:
January 06, 2010, 01:59:41 PM »
Quote from: Anthraxus on January 06, 2010, 09:44:17 AM
So what kind of incentives are you thinking to encourage people not to cashout before a reset?
I'm not wholly opposed to the idea of doing a reset for everyone with a stat score over, say, 10. Then it would give the newbies a little bit of an edge for a couple of days until the old hands got caught up.
I would be fine with everyone with 10 and under for stats to keep them.
I think for most of the veteran players that the option to carry over their cashout card would be a good incentive. I'm sure their are those that have been saving up MD and things trying to get the biggest payout they can, and they will cashout no matter what if a reset were to happen.(no disrespect to those players, I did it once) Maybe upgrade cards in exchange for a cashout card, moves, a free sub for 6 months, game credits, maybe just a pat on the back and their name in a letter of thankyou on the home page message board.
I believe that if a reset were to happen and all the excess MD, moves, and high stats are gone that this game will become very competitive once again. Moves will be purchased once again, which would help with the cashouts before a reset. I used to buy moves all the time, no need to anymore, I haven't bought any moves for at least 2 years. Players will want to be the top dog again, meaning they will have to buy and use moves to earn then spend MD for upgrades. I know I would.
I know it's easy for me as just a player to sit here and think up ways to help the game, and this would be a gamble I suppose, but I believe there are alot of other fellow players here that would accept a reset to help this game prosper.
Logged
Come check out this awesome store at.....228S 198E in Terra Sirenum everything is for sale!!!
Anthraxus
Administrator
Mineralist
Karma: 3
Posts: 1183
Re: Moves/mars dollar problem
«
Reply #3 on:
January 06, 2010, 02:57:23 PM »
My other main concern would be assuring that we didn't rob players of purchases. Once a player has purchased moves and they have been granted, we have no way of knowing when those particular moves have been used vs. moves gained by missions or card redemption. Wiping out people's purchases would be a sure way to turn them against the game.
Logged
Version 2 is coming, I promise
benh7777
DragonsF8
Mineralist
Karma: 6
Posts: 1251
Re: Moves/mars dollar problem
«
Reply #4 on:
January 06, 2010, 06:58:04 PM »
Yeah, that would definitely be a problem. You would have to allow those moves to be carried over. Probably too much of a hassel.
Logged
Come check out this awesome store at.....228S 198E in Terra Sirenum everything is for sale!!!
korndog
DragonsF8
Spirit
Karma: 0
Posts: 163
Re: Moves/mars dollar problem
«
Reply #5 on:
January 06, 2010, 10:39:33 PM »
Not to be the fly in the ointment, but what about those people like me who arent exactly new, but have not reached the end of the game yet? I'm thinkin it might be a bit hard to swallow making it so far only to be swept all the way back to step one.
Logged
Anthraxus
Administrator
Mineralist
Karma: 3
Posts: 1183
Re: Moves/mars dollar problem
«
Reply #6 on:
January 28, 2010, 02:29:23 PM »
As was stated towards the beginning of the thread, any one with stats under 10 would keep them. And from the rest of the discussion, likely keep their anytime moves as well.
Logged
Version 2 is coming, I promise
QueenSheba
Jewel of the Nile
Mineralist
Karma: 6
Posts: 1273
Re: Moves/mars dollar problem
«
Reply #7 on:
January 28, 2010, 07:37:00 PM »
Quote from: benh7777 on January 06, 2010, 01:18:53 AM
As unpopular as this may seem, just think about it.
Total game reset
Everyone starts over at and with nothing. Keep everything the same as far as mineral payouts, homestead exploration odds, etc.
Reset settlement counts, settlements joined stats, scout stats, everything.
Double the costs of upgrades, maybe even triple from 20 and up.
All the excess mars dollars would be gone, all the excess moves will be gone. Everyone will be equal.
As a long time veteran an wealthy martian this all seems like alot to give up to become equal with a player that started today, however what I and players like me have as an advantage would be knowledge. Give it 2 days and we will be set apart from the newbies, yet at the same time having something to compete against each other for.
You would have to give however long of a notice of when it would happen, and yes probably a big wave of cashouts. Maybe allow players that have a cashout card to carry it over or offer incentives to not use it before the reset. I know that the players that truely love this game and want it to succeed would hold back on cashing out.
Let's face it, those of you like me have done everything there is to do in this game, let's make it fun again.
My vote on this idea is: I'm totally against a game reset, unless there was some sort of benefit or incentive for me to do so.
There has to be other ways of making the game more viable than resorting to a total game reset, more ideas need to be examined before Exodus implements this type of drastic change. I know a lot of members would be peed off at the idea of losing everything just to satisfy a few members. Sure I've done everything there is to do, but the game is what you make of it. I have my own store, (I don't use it though) I've started my own alliance and I can't wait till Jason has the moon completed.
We need to get more ideas from the players on ways to get this game back in the black. More purchases have to be made, period. If nobody is buying anything, how is the game going to make money ?
So c'mon people, let's get those ideas out there, maybe one of them will be the diamond in the rough that rescues Exodus from it's date with doom!.
Logged
mef623
Prospector
Karma: 1
Posts: 730
Re: Moves/mars dollar problem
«
Reply #8 on:
January 28, 2010, 08:00:54 PM »
Quote from: QueenSheba on January 28, 2010, 07:37:00 PM
So c'mon people, let's get those ideas out there, maybe one of them will be the diamond in the rough that rescues Exodus from it's date with doom!.
Feel free to review my last post in this thread:
http://www.exodus3000.com/forums/index.php/topic,43955.0.html
Mike
Logged
benh7777
DragonsF8
Mineralist
Karma: 6
Posts: 1251
Re: Moves/mars dollar problem
«
Reply #9 on:
January 29, 2010, 01:29:25 AM »
I didn't bring this up in hopes of satisfying my own wants.
Quote from: QueenSheba on January 28, 2010, 07:37:00 PM
We need to get more ideas from the players on ways to get this game back in the black. More purchases have to be made, period. If nobody is buying anything, how is the game going to make money ?
The bottom line is, nobody is buying anything, there are no purchases being made, the game is not making any money at least not near enough.
I was looking at it from my point of view. I don't buy anything except a minimum sub, I don't need to I'm maxed out on stats, have millions of MD, 100s of thousands of moves, and well stocked on all other cards. I know I am not the only one.
So what would make me buy moves and other in game puchases? If there was a game reset. Yeah it would suck to lose everything I own, but I enjoy the game too much to see it go broke, or to leave it if something drastic did take place.
The game has dug itself too big of a hole, it is my opinion that the only way to correct it is to have a game reset.
Logged
Come check out this awesome store at.....228S 198E in Terra Sirenum everything is for sale!!!
mef623
Prospector
Karma: 1
Posts: 730
Re: Moves/mars dollar problem
«
Reply #10 on:
January 29, 2010, 09:43:43 AM »
Quote from: benh7777 on January 29, 2010, 01:29:25 AM
The bottom line is, nobody is buying anything, there are no purchases being made, the game is not making any money at least not near enough.
I was looking at it from my point of view. I don't buy anything except a minimum sub, I don't need to I'm maxed out on stats, have millions of MD, 100s of thousands of moves, and well stocked on all other cards. I know I am not the only one.
So what would make me buy moves and other in game puchases? If there was a game reset. Yeah it would suck to lose everything I own, but I enjoy the game too much to see it go broke, or to leave it if something drastic did take place.
The game has dug itself too big of a hole, it is my opinion that the only way to correct it is to have a game reset.
Actually, you
should
bring up the topic on your own wants. Satisfying the players is the only way that we will get everyone back involved. You have correctly brought up a lot of the problems. The cashout level needs to be adjusted: you could cash out for hundreds of dollars now. It is too easy to get moves: all of your moves could be used to accumulate millions more MD. There is no need to buy anything: you have shown that.
I understand that nobody wants to make any moves to anger the current players. But some difficult decisions need to be made, and it's going to anger some people no matter what. Here's what I'd try before doing a reset (which, I understand, would solve the problem overnight, if there were a way to do it without eliminating purchases/credits that people have made):
*Eliminate the timewarps, cutting down on the number of moves.
*Dramatically cut back the MD you can earn for mining volcanoes.
*Eliminate the cap on stats. Every stat move above 20 will cost 50,000 MD.
*Cut the price to move your homestead to $1.95. People would fork over a couple of bucks every so often to move a homestead.
*Set up a shopping site, similar to fatwallet.com. Fatwallet is a store front that gets a commission from its merchant partners and shares it with the shopper. E3K could do the same and make a fortune. Hey, you're shopping at iTunes anyway. Might as well get something for it.
*Dramatically increase the exchange ratio to adjust for inflation in the game.
As I said, I
know
that a lot of my suggestions are very unpopular. But we can't have it all, and some inflation governors seriously need to be put into place.
And if all that didn't work, I'd vote for a stats reset, although we might end up with the same problem six months from now.
Mike
Logged
benh7777
DragonsF8
Mineralist
Karma: 6
Posts: 1251
Re: Moves/mars dollar problem
«
Reply #11 on:
January 30, 2010, 01:30:17 AM »
But maybe after 6 months with everyone buying moves and stuff to help get back to 30/30 the game may be caught up on cashouts. I have no clue where they are but it seems like they are very slowly catching up as it is.
I say leave the odds of finding things the same, don't make it hopeless to build stats.
Logged
Come check out this awesome store at.....228S 198E in Terra Sirenum everything is for sale!!!
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome To Exodus!
-----------------------------
=> Welcome to Exodus!
-----------------------------
Exodus3000
-----------------------------
=> Exodus 3000 Game Forum
=> Contests & Promotions
=> Exodus 3000 Support Forum
=> Exodus 3000 Suggestions
===> Approved and Authorized
===> Implemented
=> Payouts and Prizes
=> Exodus 3000 Alliances
-----------------------------
Exodus3000 Trading
-----------------------------
=> Trading Post
===> Done Deals
=> E3K Stores
=> TimeWarp Announcements
-----------------------------
E3K Community
-----------------------------
=> Mars Lounge
=> What's Cooking?
=> Bookworms
=> Jokes
=> Google Earth
=> Chronicles of Mars
=> YouTube
-----------------------------
Admins
-----------------------------
=> Cheaters on Display
Powered by SMF 1.1.15
|
SMF © 2011, Simple Machines
Enterprise
design by
Bloc
Loading...