Welcome, Guest. Please login or register. - Did you miss your activation email?

Login with username, password and session length
Would you like a better feel for the atmosphere of the game?  Take a look at the stories in the Chronicles of Mars forum.
 
Pages: [1] 2 3
  Print  
Author Topic: Stores being used as storage  (Read 5223 times)
AvsAddict
Administrator
Mineralist
*****

Karma: 3
Posts: 1352



View Profile
« on: May 05, 2009, 04:41:42 PM »

It has come to our attention that people are using their stores as storage for minerals.  Now while this is a very great thought for the person who came up with it, it is obviously not within the scope of game play.  It causes storage to be irrelevant.  We have been discussing some solutions and wanted to get the players opinions on the best way to solve this problem.  Here are the options we have come up with so far.

1. Eliminate all minerals from being sold in stores.
2. Ignore the problem and let storage upgrades become obsolete
3. Create a limit of number of items that a store can hold along with the number of units per item.  (ie limit of 10 items in store and each item has a max of 10 units)
4 Create a system that allows a small percentage of people who are at your store "steal" an item from your store.  This would allow minerals to be in a store for storage, but puts them at risk to be stolen.


Please give your thoughts and suggestions if these don't fit what you think is a good solution.
Logged
Anthraxus
Administrator
Mineralist
*****

Karma: 3
Posts: 1139



View Profile WWW
« Reply #1 on: May 05, 2009, 04:49:14 PM »

A point of clarification.

The "theft" idea would not be giving the item to the player.  It would be a random periodic chance of a theft, not related to a particular player or anything like that.
Logged

Version 2 is coming, I promise
Geoff
MythBusters
Mineralist
***

Karma: 0
Posts: 1273



View Profile
« Reply #2 on: May 05, 2009, 04:51:03 PM »

eliminate mineral sales, and to those that abused it tut tut.
Logged
QueenSheba
Jewel of the Nile
Mineralist
***

Karma: 6
Posts: 1260



View Profile
« Reply #3 on: May 05, 2009, 05:09:00 PM »

There could be no limit, but increase the number that can be taken when the theft occurs, eg:
0-10 items in store, 0-1 items taken,
11-20 items in store, 1-2 items taken,
21-30 items in store, 2-4 items taken,
31- 40 items in store, 4-8 items taken,
41- 50 items in store, 8-16 items taken,
51- 60 items in store, 16-32 items taken and so on,
with a person having more, they are likely to lose more and make it like odds of say 1 in 3 or even 1 in 4 that you'll lose something.

Then I might have to consider storing that many minerals in my store when I have the possibility of losing a great number of minerals.
Logged

jtokarsbr
Prospector
**

Karma: 0
Posts: 636


View Profile WWW
« Reply #4 on: May 05, 2009, 08:08:15 PM »

I think that it would be unfrotunate to ban selling minerals in stores for two reasons.

1: Some people put quite a bit of effort into strategically selling minerals in stores.
2: It was actually pretty clever of whoever began doing it.

So, keeping those in mind, I think the best solution would be to limit the number of any single item kept in the store. Perhaps the limit should be a bit more than 10, though, to allow for bulk sales of various cards.

I am not totally against the theft idea, actually. It would take a bit of tweaking though. I'll let ya'll decide on that one :]
Logged

MY STORE - (168S, 192W) - moves and MD Cards 4 sale
AvsAddict
Administrator
Mineralist
*****

Karma: 3
Posts: 1352



View Profile
« Reply #5 on: May 05, 2009, 08:57:49 PM »

Quote from: "jtokarsbr"
I think that it would be unfrotunate to ban selling minerals in stores for two reasons.

1: Some people put quite a bit of effort into strategically selling minerals in stores.
2: It was actually pretty clever of whoever began doing it.

So, keeping those in mind, I think the best solution would be to limit the number of any single item kept in the store. Perhaps the limit should be a bit more than 10, though, to allow for bulk sales of various cards.

I am not totally against the theft idea, actually. It would take a bit of tweaking though. I'll let ya'll decide on that one :]


I agree that whoever first thought it up was clever, and if I could allow just that person to use it, I would for exactly that reason.  Unfort, that isn't possible.
Logged
jtokarsbr
Prospector
**

Karma: 0
Posts: 636


View Profile WWW
« Reply #6 on: May 05, 2009, 08:59:02 PM »

Yeah, so perhaps your theft idea should be the prevailing one :]
Everybody wins :]
Logged

MY STORE - (168S, 192W) - moves and MD Cards 4 sale
marcellatho
Spyder Pirates
Mineralist
***

Karma: 0
Posts: 1263


View Profile
« Reply #7 on: May 05, 2009, 09:51:48 PM »

I have made a lot of mds selling the minerals and im not talking about the  A D  mineral either so i would hate to lose that but i can also see where that causes a problem with storage upgrade so i think maybe the best solution would be to limit the number of different minerals that a store can hold at one time  say  5 or 10 different mineral at once but be allowed to keep multiples of  those 10  that way if we have a lot of a mineral that is selling good the store owners wont loose out either.The theft part i dont think would work because what if  you were really about selling and one of the things stolen was a rare min that was worth a lot.
Logged
QueenSheba
Jewel of the Nile
Mineralist
***

Karma: 6
Posts: 1260



View Profile
« Reply #8 on: May 05, 2009, 10:59:46 PM »

Even if say you limited the amount to 10 units maximum of any given mineral, there being 125 minerals total, soon to be 150, that would give you a potential 1500 mineral units in your store, totally beyond what we are trying to put a limit on.
Maybe the store limit could be set at say 150 to 300 units maximum, this way a store owner would have to be selective in what to stock and sell and replenishing stock only when items are sold.
Logged

jtokarsbr
Prospector
**

Karma: 0
Posts: 636


View Profile WWW
« Reply #9 on: May 05, 2009, 11:14:34 PM »

Great idea QS. I like it.
Logged

MY STORE - (168S, 192W) - moves and MD Cards 4 sale
minijumbuk
MythBusters
Mineralist
***

Karma: 0
Posts: 1842


View Profile
« Reply #10 on: May 06, 2009, 02:59:44 AM »

1. Eliminate all minerals from being sold in stores.

Theft is a no no in my opinion...A store may be selling only upgrades/force cards/ red star or what not...and they are doing the right things but being punished for it... plus losing one of those items is a HUGE loss..



EDIT: after reading QS's comment, I think it is a really good idea...maybe even less than 150 items... maybe have a maximum of 50-100 items for sale in a store, auto restock is counted as 1 item and if you were genuinely just selling things and not storing things, it would be more than enough.....
Logged

"The significance of man is that he is insignificant and is aware of it."
djcez
Homesteader
*

Karma: 0
Posts: 337


View Profile
« Reply #11 on: May 06, 2009, 03:38:26 AM »

My vote goes to
1. Eliminate all minerals from being sold in stores.

But it should have been introduced before mineral contest started.
Logged
Anthraxus
Administrator
Mineralist
*****

Karma: 3
Posts: 1139



View Profile WWW
« Reply #12 on: May 06, 2009, 06:36:00 AM »

Since minerals can't be traded, not allowing them to be sold in the stores either means that there is nothing that can be done with minerals other than selling them at settlements and (later) missions.  This also would mean that the mineral contest would go on forever due to the rarity of AD.

There actually could be a fifth option:

5) Minerals in Stores count against your storage total.  Meaning that you can't have more in Storage and Store combined than your Storage stat.
Logged

Version 2 is coming, I promise
wd700
Spyder Pirates
Mineralist
***

Karma: 0
Posts: 1072



View Profile WWW
« Reply #13 on: May 06, 2009, 06:47:12 AM »

I vote for #4.Anything that can be found in volcanoes,ruins,AH's,etc. can be sold in stores in unlimited quantities,including minerals..It is totally ridiculous that people is using their stores for storing minerals,instead of upgrading their storage and cargo.There should be some indication that whoever is using their store as storage,then about 15% of the minerals is targeted for stealing. :twisted:
Logged

Phobophobia is a fear of fearing.

Korn
minijumbuk
MythBusters
Mineralist
***

Karma: 0
Posts: 1842


View Profile
« Reply #14 on: May 06, 2009, 07:55:42 AM »

Jason: I like your #5 suggestion, I vote for that one now.
Logged

"The significance of man is that he is insignificant and is aware of it."
Pages: [1] 2 3
  Print  
 
Jump to:  




Powered by SMF 1.1.15 | SMF © 2011, Simple Machines
Enterprise design by Bloc