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Author Topic: 400 coordinates for searching exploration cards  (Read 4587 times)
bluessssnake
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« on: May 30, 2007, 04:23:16 AM »

the area is so remote as greater than 400 coordinates. as my location is at 10x, 10x , it is impossible for me using 250 walks to go to the remote area greater than 400 coordinates even in a vertical line. it seems that i cant go to get exploration cards without using survival packs. But if i dont have any survival packs, i never get exploration cards.

i like this game very much. but this rule seems so unfairness to the participants whom homesteads located at the centre of the map.
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mgoody
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« Reply #1 on: May 30, 2007, 05:31:56 AM »

Hi bluesssnake,

You do have the option of taking out Premium membership ........ This would allow you to stay where you are at the end of each day and carrying on from there.

Failing that the Teleport cards ( If you can find them ) woul take you to any of the more distant sections and you could use this in conjunction with your survival packs to stay there for a few days.


Have Fun

Mick
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zyrkon
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« Reply #2 on: May 30, 2007, 05:57:18 AM »

I beg to disagree with you, I've been playing this game only since this month of may and only today I got 30 exploration cards, I only used a teleport card to a distant location. Try exploring abandonned homesteads I'm sure you'll end up finding a teleport card...

Good Luck!
:wink:

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Anthraxus
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« Reply #3 on: May 30, 2007, 05:58:00 AM »

Mgoody hit it on the head.  You have three ways to get to the outer sectors, and, as anyone who has been out there looking can attest, the exploration cards are in the bottom of every crater I've looked at so far.

I'll even sweeten the pot some.  If you become a premium member, Eric will throw in an extra 100 free moves on top of any bonus moves you buy.
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zarehen69er
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« Reply #4 on: May 30, 2007, 10:26:44 AM »

There are plenty of options to get out there.  There is also an advantage of staying home of you want to look at it another way.   The star cards, homestead cards, settlement cards, suvival pack cards, etc are all in the middle where you are at.  Those traveling on the outter area can't get them.  So you have an advantage when staying around your homestead.
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Eric
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« Reply #5 on: May 30, 2007, 10:30:16 AM »

Quote from: "bluessssnake"
the area is so remote as greater than 400 coordinates. as my location is at 10x, 10x , it is impossible for me using 250 walks to go to the remote area greater than 400 coordinates even in a vertical line. it seems that i cant go to get exploration cards without using survival packs. But if i dont have any survival packs, i never get exploration cards.

i like this game very much. but this rule seems so unfairness to the participants whom homesteads located at the centre of the map.


It wouldn't be any fun if they were easy to find, right?  There are several ways that you can get out to that area...some are free, and some cost a small amount of money.  They are:

Homestead move ($6.95)
Teleport card (free)
Premium membership (free for a day, then 1.95)
Buy moves (a penny each, plus 100 free)
Regular moves plus survival packs (free)

All homesteads are placed in the center area of the map, by default, so I believe it's fair to everyone.
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7upncider
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« Reply #6 on: May 30, 2007, 12:24:23 PM »

to say it aint fair is just wrong there are so many ways to get to the outter areas. I just purchased the membership so I know the pain of only 250 moves aday but i was able to get to 400 without using any of my extra moves. Just be smart with em and you can do the same.
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Happy
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« Reply #7 on: May 30, 2007, 05:19:21 PM »

Star cards are also another option, but you need a LOT of them before you can trade them for moves to help you get out there.

But I know what you mean, some people have the best of both worlds- close enough to get to 400 coordinates every day (like maybe at 225-275 or so) AND have abandoned homesteads to explore nearby, while you have to collect stuff to be able to do it. It does suck.

Other than moving every homestead to coordinates 200 or greater so no one would need to use anything, or all free players to 150 or less so everyone would have to use a pack/etc., I'm not sure how to fix that problem. What would you suggest?
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mgoody
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« Reply #8 on: May 30, 2007, 07:28:12 PM »

Hi Happy,

I don't think this is a 'One time offer' ( at least I hope not  Huh? ) and the exploration cards are going to be as available as the star cards. So although there is a rush by the 'Premiunm' players to get to the 'Outer Limits' there will still be cards  when us 'Lesser Mortals' get a chance to get out there.  

As the 'Premium' players have stumped up there 'Hard Earned Cash'  then thay have paid for the right to take the opportunity first ( And I can't believe I just said that ...... am now currently eating a bar of soap !!!!!!). Free Players on the edge of the areas are just lucky to be there ( It could have been you on square 298 don't forget ........ the placements are relatively random ) if your that 'Fussed' about missing out, $1.98 for a week and 1850 moves in the 400+'s doesnt sound to bad.

For us 'SkinFlint' free players ( FREE ) it's going to be a case of being lucky in the Homesteads with the cards  and conserving any 'Anytime' moves we have to use in the fringes ( Well that's my game plan anyway ).

1 Teleport card and 1 survival pack means a minimum of 500 chances to get the exploration cards, and then wait to get lucky again.

I'm sure Eric is not a Charitable Institution ( If he is I want to Claim my Tax back ..... ) ...... So 'If the Site don't Pay ..... We don't Play '

As I've just returned from the Pub .......................... Nuff Said  HuhHuh?  and don't mean to offend.


Have Fun

Mick
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Happy
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« Reply #9 on: May 31, 2007, 04:15:51 AM »

Oh, I'm fine, I'm close enough to the 400 zone to go out there without using anything, plus I've got a survival pack and teleport card I'm saving for a rainy day. Just giving bluessssnake my sympathy. Bad luck of the draw and all.

But, yeah, if he thinks it's unfair, I'm inviting him/others in his position to come up with a solution(s) to make things better. Nothing wrong with trying to make the game more fun, after all.

*edit to add*

I was at a crater at 400 and 401 today, and they didn't have an "explore this crater" button, however, one at 406 did allow me to explore it (I can give more precise coordinates via email, if needed by the admin. Don't want to take chances that someone might guess which quadrant my homestead is in Tongue).

*Another edit to add*

I landed on a crater, explored, dug for treasure, and it said:

You found an exploration card!
Scratched on this card, you see this:

#453

It had a different number before I dug. My total # of cards found didn't increase, though, so I'm not sure how important that bug is.
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Anthraxus
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« Reply #10 on: May 31, 2007, 06:31:23 AM »

We've had a few people report finding craters in the 400-405 range that are not explorable, or seem to be intermittantly explorable.  Eric is working on it.

Not sure what to say about the #453 bug, except to say that it may have just be a graphical error in the display of a #53, which I'm sure you already have.
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dropbear46
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« Reply #11 on: June 08, 2007, 05:13:29 AM »

Quote from: "Anthraxus"


Not sure what to say about the #453 bug, except to say that it may have just be a graphical error in the display of a #53, which I'm sure you already have.



Does that mean you can't have more than 1 of a exploration card at a time? Hence he didn't see it credited?
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aztek
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« Reply #12 on: June 24, 2007, 10:33:18 AM »

My suggestion is that you move this exploration cards in craters all over the map.

To be clear the map have 16 areas-soo you can move this cards from one area to another, every week  randomly.
So ther you can make 3 raunds in one year and all can finde this cards with extra options or when ther is in home area craters only with regular moves.

Soory at my english.  :idea:
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Anthraxus
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« Reply #13 on: June 24, 2007, 09:33:31 PM »

You can have any number of each number card, although when you redeem a full set, you lose all of your number cards.

The numbers that you find when you look in a crater are randomly selected, so it doesn't matter what sector you are in when you explore a crater the chances of finding any particular card are the same.
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Happy
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« Reply #14 on: June 24, 2007, 10:58:36 PM »

I think he's saying that, instead of the current location to find exploration cards being the 400+ coordinates, they should be in a random sector that changes every week. But, each sector would get the same number of "turns" being the one with the exploration cards.

Am I reading you right, aztec?
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