It would be cool if there was a way to get temporary bonus stats, maybe via successful scouting missions on someone with better attack and/or defense than you (if you had the same def&att or better, there'd be no superior technology to steal). Or possibly through digging for treasure, or buying/selling bonuses from other players, or some other means.
Bonus stats wouldn't be as good as regular stats, and you could only get a maximum of +3 over your regular numbers.
Then there'd have to be a way to destroy them, too. Maybe have them last a week or a month, or maybe let players buy bombs to lay traps and destroy other's bonus stats. Or, after a certain number of uses they get destroyed (I like that idea best). Maybe 5 hits knocks a stat down by one bonus point or something.
Since you can lose these stats/they're not as powerful as the regular thing, they'd have to be easier (or at least cheaper!) to get than normal upgrades.
EX: You're naturally at a level 17 attack:
With a bonus of +1, you'd get 40% win against lvl 18 def, and 60% win against lvl 17 defense
With a bonus of +2, you'd get 40% win against lvl 19 def, 60% win against lvl 18 def, and 75% win against lvl 17 defense
With a bonus of +3, you'd get 40% win against lvl 20 defense, 60% win against lvl 19 defense, 75% win against lvl 18 defense, and 90% win against level 17 defense
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Idea two:
It would be cool if you could buy/sell/trade moves with other players. And if you took a small (maybe a half of a percent) tax off the top, it would take a few MD out of the game, too. Players could set their own prices, and could trade anytime and/or daily moves.
You could either have an automated system where players put their moves up for sale at a certain price and buyers put up what price they're willing to pay, and the game automatically does transactions for them, or have players work it out/close the deal amongst themselves.
I'd really like to be able to buy and sell things with other players in this game.
