Welcome, Guest. Please login or register. - Did you miss your activation email?

Login with username, password and session length
Did you know that you can change how the forum looks to you?  Check under your profile for Look and Layout Preferences.
 
Pages: [1]
  Print  
Author Topic: Bonus stats; buy/sell moves  (Read 838 times)
Happy
Spirit
*****

Karma: 0
Posts: 180


View Profile WWW
« on: May 07, 2007, 12:52:13 AM »

It would be cool if there was a way to get temporary bonus stats, maybe via successful scouting missions on someone with better attack and/or defense than you (if you had the same def&att or better, there'd be no superior technology to steal). Or possibly through digging for treasure, or buying/selling bonuses from other players, or some other means.

Bonus stats wouldn't be as good as regular stats, and you could only get a maximum of +3 over your regular numbers.

Then there'd have to be a way to destroy them, too. Maybe have them last a week or a month, or maybe let players buy bombs to lay traps and destroy other's bonus stats. Or, after a certain number of uses they get destroyed (I like that idea best). Maybe 5 hits knocks a stat down by one bonus point or something.

Since you can lose these stats/they're not as powerful as the regular thing, they'd have to be easier (or at least cheaper!) to get than normal upgrades.

EX: You're naturally at a level 17 attack:

With a bonus of +1, you'd get 40% win against lvl 18 def, and 60% win against lvl 17 defense

With a bonus of +2, you'd get 40% win against lvl 19 def, 60%  win against lvl 18 def, and 75% win against lvl 17 defense

With a bonus of +3, you'd get 40% win against lvl 20 defense, 60% win against lvl 19 defense, 75% win against lvl 18 defense, and 90% win against level 17 defense
---------------------
Idea two:

It would be cool if you could buy/sell/trade moves with other players. And if you took a small (maybe a half of a percent) tax off the top, it would take a few MD out of the game, too. Players could set their own prices, and could trade anytime and/or daily moves.

You could either have an automated system where players put their moves up for sale at a certain price and buyers put up what price they're willing to pay, and the game automatically does transactions for them, or have players work it out/close the deal amongst themselves.

I'd really like to be able to buy and sell things with other players in this game. Smiley
Logged
Happy
Spirit
*****

Karma: 0
Posts: 180


View Profile WWW
« Reply #1 on: May 21, 2007, 11:31:56 PM »

Never mind. The homestead assault cards are a lot simpler/better than my idea! And if you eventually allow trading of star cards (better yet, all cards), that'll work a lot better than my trading moves idea.

Keep up the good work.
Logged
Pages: [1]
  Print  
 
Jump to:  




Powered by SMF 1.1.15 | SMF © 2011, Simple Machines
Enterprise design by Bloc