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Author Topic: a question... (maybe a suggestion.)  (Read 2355 times)
Marzz
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« on: August 13, 2006, 01:27:08 AM »

Just wondering, but why don't turns stockpile? Say, i was away for a few days, and i missed a couple days of playing. (Maybe i went on vacation for a while, and decided to forgo the technology and leave my laptop at home.)

Instead of completely resetting turns, why can't two days worth stockpile? So, if i miss a day, then, the next time i play, i'll have 500 turns. (It would have to cap at that, lest it be unfair.) That way, i won't fall so far behind the rest of the game by having a life away from the computer.

Like i said, two days worth would probably be as many as would be fair. 750 turns in one day is mad, unless you buy them.
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scorchio
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« Reply #1 on: August 13, 2006, 12:59:12 PM »

if you would do this make a max moves of 550 or 600, but i don't really like it, because it means you don't need to be active and can do the same as the active ppl. and it would enable ppl to move +250 moves without buying them
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Marzz
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« Reply #2 on: August 13, 2006, 02:24:56 PM »

Quote from: "scorchio"
if you would do this make a max moves of 550 or 600, but i don't really like it, because it means you don't need to be active and can do the same as the active ppl. and it would enable ppl to move +250 moves without buying them
But, in the example i put above, if you went on a vacation, you'd miss out on a few days' worth of moves. While you're away, someone can still attack you, and you lose money, while not being able to use that day to make that money back.
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scorchio
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« Reply #3 on: August 13, 2006, 06:16:58 PM »

i got the perfect idea for that,

vacation mode: during vacation mode. you're unable to move/mine/do anything. this means you wont be able to do anything.

but also, you wont be able to be attacked on your Homestead or 1 of your setlements.
some extra rules to prevent abuse: whenever you try to move/mine/ do anything your vacation mode will dissapear. when you're vacation mode is gone you wont be able to set it again for 1 week. not more then 31 days per 5 months can be used. you need to set a number of days you will be gone.(even if you're back b4 all are gone, you wont be able to recover them).
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Marzz
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« Reply #4 on: August 13, 2006, 10:19:25 PM »

You think on vacation mode you wouldn't be able to be attacked? It'd make a bit of a logistical problem in regards to the number of bases you have in the game, right?

I do think that just being able to roll over moves up to 500 would be a better choice. Now i'm not saying that you'd be able to roll over all your moves that you missed from your vacation, just 500.

Also, say, you bought moves one day and then suddenly got pulled away. Those moves are deleted after the next reset, aren't they? If you bought the moves, then the game reset and there was a rollover, you'd be able to keep those moves for the next day.
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scorchio
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« Reply #5 on: August 14, 2006, 06:45:18 AM »

then make it so bougth moves don't go away. but a vacation mode wont give a problem since there are limitations and rules to prevent abuse
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« Reply #6 on: August 14, 2006, 08:58:35 AM »

I think the way that it is set up now works perfectly. You guys have to remember that this is a business and we are all in it for the money. If you want extra turns then you have to buy them.

That said, the only place I see this to be a problem is when you refer a friend. You don't really know when people are going to click on it and start and lets say they finish their 200 moves at 11:59 PM. There is no possible way you could use theose moves. This could be fixed one of two ways:

1.) let the referal moves float for two days so you actually have a chance to use them.

2.) send an e-mail to notify that the moves have been credited so you know when you can use them.
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