Welcome, Guest. Please login or register. - Did you miss your activation email?

Login with username, password and session length
Would you like a private board for your alliance?  If so, check this post to see how!
 
Pages: [1]
  Print  
Author Topic: End with hoarders!!!  (Read 1946 times)
tcardoso
Spirit
*****

Karma: 0
Posts: 157


View Profile
« on: November 30, 2006, 04:09:29 AM »

My ideia is:

In eruption in volcanos (still over 20k MD) use a formula that gives how many MD is it possible to loose, say:

Defense 0: 2200-(0*100)=2200 The players can loose from 0MD to 2200MD (apply random numbers to know how much);

Defense 1: 2200-(1*100)=2100 (0MD to 2100MD)
Defense 2: 2200-(2*100)=2000 (0MD to 2000MD)
.
.
Defense 19: 2200-(19*100)=300 (0MD to 300MD)
Defense 20: 2200-(20*100)=200 (0MD to 200MD)

The rate of hitting eruption could remaind the same (1:40 I think).

This way hoarders can do one of 3 things:
- Buy upgrades, and that way play the game. The one that enjoy the game will do this.
- Quit the game. The players that just play for the money, may well do it.
- Over 20k MD only Search Ruins (reduces the amount of MD gain).

The new/middle players wont be affected, because there is only one update over 20k (the last), so when they face this rules, they already have 19 in defense...

ANOTHER formula to calculate this (I like better this one):

Upgrade level= Defense level*0,35 + Attack level*0,35 + Security level * 0,15 + Intelligence level * 0,15.

So every upgrade counts (helping the oldies security and intelligence)

and now with upgrade level:
2200-(upgrade level*100)=? (loose from 0MD to ?MD)

Example:
Defense 20, Attack 18, Security 5, Intelligence 6:
Upgrade level=20*0,35+18*0,35+5*0,15+6*0,15=14,95

2200-(14,95*100)=705 (loose from 0MD to 705MD)

So when players are 20/20 they have to spend money in security/Intelligence so they wont suffer much from eruptions...

P.S.- If this happens, the rules should be very clear in the page (So possibly horders can count with this Smiley)

Sorry for my english Cheesy. What do you say to this (don't hit to much :lol: )
Logged
Malok
Microbe
**

Karma: 0
Posts: 12


View Profile
« Reply #1 on: December 01, 2006, 01:19:15 PM »

I definitly like the idea.
However, since I've read in the wiki page about scouts (http://exodus3000.wikia.com/wiki/Scout) that their primary use was for prospecting volcanos, I cant stop thinking to myself that someone would be pretty stupid to completly convert his scouts for scouting homestead only and not anymore to prospect volcanos (most of my money comes from volcanos, that's maybe why I think like that)
If I had the choice, I would prefer to convert my scouts back to mining purposes (and hit more motherload, find ipods or gift certificates :p) rather than scouting broke homesteads.

However, to go back to your idea, what I would like to suggest is to give more importance to the intelligence level in your equation. As "Scouts have two primary functions: analysis and surveying", I think that they are the best device to prevent mining volcano in a bad spot that could cause an eruption.
Otherwise, u could add a "scout volcano" function to prevent mining a volcano ready to have an eruption in ur face (the higher the intelligence level, the higher the prevention but with no 100% prevention possible) and another "scout ruin" in case u decide to place booby traps in the ruins.
Of course those 2 functions would only be available if u have more than 20000 MD... well actually, Im not sure about that anymore...
Im just dropping some ideas. Eric u got total control Smiley
Logged
Happy
Spirit
*****

Karma: 0
Posts: 180


View Profile WWW
« Reply #2 on: February 23, 2007, 10:57:20 PM »

Hey, I'm a hoarder! Stop that "destroy the hoarders" stuff!

Honestly, there are better ways to make money online or off. $20-100/month MAXIMUM? I could work a few hours on the weekend and get paid much more. No one could possibly make a living off of this.

That said, it's fun to see if I can actually make a dollar playing this game, and get a check for doing something on the internet. My way of "breaking into the system", as it were. It's a project, an experiment, a fun thing, a goal.

And you know what, by the time someone has made that $20 they'll have been playing long enough that they might stick around because of the game itself.

Actually these "build up your stats" games have gotten boring for me. There's no real objective. Build up your stats so you can... build stats? It's like treading water in one of those pools where the water keeps pushing you back. At least here there's an objective that makes sense.

If you really want to get rid of people who are playing for the money, get rid of the money! Simple.
Logged
cbgamefreak
Opportunity
*****

Karma: 0
Posts: 229


View Profile
« Reply #3 on: February 23, 2007, 11:21:53 PM »

hoarders are what is driving the exchange rate up. i build up my stats so i can play with the "big boys", i see all these people with settlements, and i want to be like them. i also don't play for money. yea i will probably cash out 1 day but i like my 20 min of clicking each day, and then posting stuff on the forums. The 20/20 people are the ones that have premium memberships and pay to play,(not all of them) They want the exchange to go down so that they can cash out when they have enough MD

this thread was also from December
Logged
mef623
Prospector
**

Karma: 1
Posts: 730


View Profile
« Reply #4 on: February 24, 2007, 03:03:50 PM »

Quote from: "cbgamefreak"
hoarders are what is driving the exchange rate up. i build up my stats so i can play with the "big boys", i see all these people with settlements, and i want to be like them. i also don't play for money. yea i will probably cash out 1 day but i like my 20 min of clicking each day, and then posting stuff on the forums. The 20/20 people are the ones that have premium memberships and pay to play,(not all of them) They want the exchange to go down so that they can cash out when they have enough MD


This is a good point.  The best way to drive down the exchange rate is to give people more places to spend money.  Eric seems to be heading that way.

Mike
Logged
Happy
Spirit
*****

Karma: 0
Posts: 180


View Profile WWW
« Reply #5 on: February 24, 2007, 09:00:19 PM »

Well, when a place advertises "get paid to play", guess what kind of intentions the people that sign up are going to have. :roll:

People who think of getting real money = winning are going to play to... get money. However the system is set up to disburse cash, that's how the people seeking the $$ are gonna play.

But, anyway, I agree that inflation sucks. You play expecting, "If I just do this, I'll get that," and then the rules change on you. It's not fair to anyone, including hoarders. I'm fine with combating inflation/making the game more fun/more fair/etc.. It's the player-hatin' that irks me.

I think the problem isn't so much "hoarders" as the fact that there's only so much $$ to go around. There are 33365 homesteads/accounts, and only $2834.15 was given out in January. I'm sure that a few of those accounts didn't exist in January, but let's use those numbers.

If everyone was active, that would be $0.084 per month, per player awarded. But let's guess that only one in 20 accounts were active. That would be $1.699 per active player, and it would take 11.77 months on average for any active player to earn the $20 minimum payout.

Another way to see it, is that if everyone who requested payout got $20, only 141 players got a payout at all last month. Considering some got more than the minimum, it's even fewer people than that.

Or we could look at it like, how much money per month, on average, does a player bring to the site through ads/paying to play/etc. beyond the cost of running the site? I have no idea, but if the boss wants, it'd be nice to know.

My point is, not everyone will get cash from playing this game. So the question is, how do we (or the boss, actually), decide who gets paid, and how much? Should everyone have a fair shot? Just the best players? Should it be determined by how long someone's been playing? Or what? Well, currently the system is, you have enough MD cash, you get real cash.
Logged
Pages: [1]
  Print  
 
Jump to:  




Powered by SMF 1.1.15 | SMF © 2011, Simple Machines
Enterprise design by Bloc