My ideia is:
In eruption in volcanos (still over 20k MD) use a formula that gives how many MD is it possible to loose, say:
Defense 0: 2200-(0*100)=2200 The players can loose from 0MD to 2200MD (apply random numbers to know how much);
Defense 1: 2200-(1*100)=2100 (0MD to 2100MD)
Defense 2: 2200-(2*100)=2000 (0MD to 2000MD)
.
.
Defense 19: 2200-(19*100)=300 (0MD to 300MD)
Defense 20: 2200-(20*100)=200 (0MD to 200MD)
The rate of hitting eruption could remaind the same (1:40 I think).
This way hoarders can do one of 3 things:
- Buy upgrades, and that way play the game. The one that enjoy the game will do this.
- Quit the game. The players that just play for the money, may well do it.
- Over 20k MD only Search Ruins (reduces the amount of MD gain).
The new/middle players wont be affected, because there is only one update over 20k (the last), so when they face this rules, they already have 19 in defense...
ANOTHER formula to calculate this (I like better this one):
Upgrade level= Defense level*0,35 + Attack level*0,35 + Security level * 0,15 + Intelligence level * 0,15.
So every upgrade counts (helping the oldies security and intelligence)
and now with upgrade level:
2200-(upgrade level*100)=? (loose from 0MD to ?MD)
Example:
Defense 20, Attack 18, Security 5, Intelligence 6:
Upgrade level=20*0,35+18*0,35+5*0,15+6*0,15=14,95
2200-(14,95*100)=705 (loose from 0MD to 705MD)
So when players are 20/20 they have to spend money in security/Intelligence so they wont suffer much from eruptions...
P.S.- If this happens, the rules should be very clear in the page (So possibly horders can count with this

)
Sorry for my english

. What do you say to this (don't hit to much :lol: )