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Author Topic: everything needs to go up  (Read 6867 times)
7upncider
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« on: September 14, 2007, 11:36:02 PM »

I have played this game a long time. I have seen some tough times and good times. I think the chat was great and so were the cards. But I honestly thing there needs to be some changes. I dont think most people are gonna like my ideas. but here we go.

Upgrades--needs to go up a bunch it is to easy to cash out and then get back to 20-20 by selling cards and having teleports to get to all the hoarders. people earn a lot more mds now then ever due to being able to get free moves from cards and certain cards like survival packs and teleports let you get to people a lot easier. i really think its time for a price increase on upgrades. i think the top upgrade should cost closer to 100k instead of 50k. this is just a suggestion.

Exchange rate-- needs to go up a bunch too. I know people would not like this cause you can easily get to cashout in a months time at the rates now. i think it should be in the 130k range instead of 90k range. its just to easy to make mds now. i can sell cards or sell moves to people to get mds easily. i know some people have a hard time but i know once you start playing the game you learn more and then its alot easier for you.

remember these are just my ideas none of these are to be held against me in anyway shape or form. i think this is all to benefit the game. so please dont yell at me just for posting this. it shouldve been posted by others a long time ago.
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benh7777
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« Reply #1 on: September 15, 2007, 12:13:16 AM »

I agree Jeff. It is way too easy to get to 20/20 now. When I first started playing a year ago, it would take me forever to get enough mars dollars to get my next upgrade. Granted like you said I know alot more about the game now and makes it somewhat easier.

I have been playing this game since like a month after it started, which was what, August of last year? It took me till April of this year to get to 20/20 Now it seems people are reachung it whithin a month.

Someday I will cash in, and the only reson being is for the challenge to get back to 20/20. Right now there would not be much of one.
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CSStriker
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« Reply #2 on: September 15, 2007, 01:40:36 PM »

the one thing I think needs to change is the amount of MD you can get from a person that has enough MD to cashout for the month...

you need to make them scared!

I know that if I had enough to cashout a couple nights before the end of the month, I would be careful!
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Spyderman
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« Reply #3 on: September 15, 2007, 02:15:13 PM »

I have 20/20 but its only in my dreams though. It prolly gonna take me til next year but I'll keep on playing it. Hopefully I'll be at 20/20 before the price goes up for everything if it does. Which I hope it does though.
Yeah ya right Jeff about that can sell moves and cards to get the mds quickly to cash out. If I do decide to cash out I wouldn't take the money but only get the moves for it so I could get everything back up again.

1 more thing that needs to be brought up is the 10 star cards because its getting easier for folks to get the 10 star cards like 2 or more sets to redeem them for cash which its getting out of hand. There should be an limit amount for them instead unlimited. Its kinda hurting the game I believe because the subscribers and the folks that pay for moves especially the owner to turn around and have to pay that person consistly cause he/she redeems the 10 star cards. If that person redeems more than 1 set of 10 star cards should purchase an subscription instead of getting free money.
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7upncider
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« Reply #4 on: September 16, 2007, 10:25:02 AM »

i appreciate all the comments. i am hoping that eric sees it and agrees. i think this needs to happen cause it is just to easy to get back to twenty twenty.

Cryss i also agree with being able to get more from people to. i think that if you hit them and they have no money but have md cards that it cashes a md card automatically.
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vanadis
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« Reply #5 on: September 16, 2007, 03:35:55 PM »

Quote
I have been playing this game since like a month after it started, which was what, August of last year? It took me till April of this year to get to 20/20 Now it seems people are reachung it whithin a month.

I have played the game as long as you have and yes it took me forever to reach the 20/20.

The things that have to change, i think,  is the way people pay for this game.
Why cant you have different options to subscribe, like mini, midi maxi and adjust the benefits for them.

Mini:
Weekly subscription $2 you get to stay where you are every day. You cash out on the 1 every month at current rate
Midi:
Weekly subscription $4 you get to stay where you are and 100 extra moves a day. You cash out on the first very month at current rate
Maxi:
Monthly subscription $14 you get to stay where you are, 100 extra moves a day and you get to cash out when you reach for example 100 000 md's = $20

And i also think the upgrades should adjust to the inflation, preventing it to go over the roof. Since it seems to easy to get back to the top after you cash out or just begun playing this game.
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lostwitch
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« Reply #6 on: September 16, 2007, 04:21:58 PM »

Quote
Upgrades--needs to go up a bunch it is to easy to cash out and then get back to 20-20 by selling cards and having teleports to get to all the hoarders. people earn a lot more mds now then ever due to being able to get free moves from cards and certain cards like survival packs and teleports let you get to people a lot easier. i really think its time for a price increase on upgrades. i think the top upgrade should cost closer to 100k instead of 50k. this is just a suggestion.


The problem with raising the price of the upgrades especially such a huge jump for the top upgrade is that it will discouraged the new players. If they feel that becoming a top player is unreachable what goal will they have to play the game? Only cashing out. And the people who want to cashout are usually not those who will put money on the game. A little raise like 5% on each upgrade would be enough to make it a little harder to get back to 20-20 without making it too hard. Personally I would prefer that people who cashout lose all upgrades (except radar) instead of half of them. Then it would take longer to get back to 20-20.

On the exchange rate I totally agree that it need to go up, 50% or even more as MD are really more easy to get with all cards and trading.
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7upncider
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« Reply #7 on: September 17, 2007, 12:08:17 AM »

Quote from: "lostwitch"
Quote
Upgrades--needs to go up a bunch it is to easy to cash out and then get back to 20-20 by selling cards and having teleports to get to all the hoarders. people earn a lot more mds now then ever due to being able to get free moves from cards and certain cards like survival packs and teleports let you get to people a lot easier. i really think its time for a price increase on upgrades. i think the top upgrade should cost closer to 100k instead of 50k. this is just a suggestion.


The problem with raising the price of the upgrades especially such a huge jump for the top upgrade is that it will discouraged the new players. If they feel that becoming a top player is unreachable what goal will they have to play the game? Only cashing out. And the people who want to cashout are usually not those who will put money on the game. A little raise like 5% on each upgrade would be enough to make it a little harder to get back to 20-20 without making it too hard. Personally I would prefer that people who cashout lose all upgrades (except radar) instead of half of them. Then it would take longer to get back to 20-20.

On the exchange rate I totally agree that it need to go up, 50% or even more as MD are really more easy to get with all cards and trading.



i know one person who has cashed out and its less then a month and has one of there things at twenty already. so tell me thats not to easy. i agree that i huge jump would be bad but i think it shouldve been going up some each month anyways. its just to simple to get back to 20-20 now its unreal how easy it is. if you raise it 5% your only gonna make the top thing 52500 so i think it needs to be a lot more then that. i think it should be atleast 75000 but truly it should be no less then 90000. once you get up to the higher levels its suppose to take longer to get them. it took me a long time to get 20-20 so it makes me mad when i see people getting it with in a few months. that is bs in my eyes but thats my opinion.
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« Reply #8 on: September 17, 2007, 04:06:44 PM »

I think one thing we need to keep in mind though is that a lot of the new 20-20s, myself included, benefited a lot from the chatroom contests. I made 20-20 in a month, and the contests helped a lot. 1500 md and 100 moves two times a day (on average) adds up, and that's not even counting the occasional grand prize.

What I'm trying to say is that now that the contests are no longer there, I think getting to 20-20 will be harder. If I cashed out this month, I'm sure it would take me far longer than a month to get back to 20-20!

I'm not sure what I think about raising the price of upgrades; it would probably result in fewer 20-20s, and those at 20-20 thinking twice about cashing out! But it might also paradoxically result in MORE cashouts - if 20/20 takes months and months to reach, it's probably a better investment to some people to move their homestead to the far reaches and then happily exist at 10/10 or something and cashout every month.

I guess I come down on the side of "raise the upgrades a little every month but don't double them suddenly or something." Smiley
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Ghost_Rider
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« Reply #9 on: September 17, 2007, 07:18:33 PM »

Don't through Mars rocks at me for saying this but I'm against drastically raising the cost of upgrades.  I feel this way for several reasons.  I think it will discourage new players from putting money into the game and I think more new players will quit.  I only played for one day without the mining bonus while I waited on my alliance application to be approved but I remember how little I made without the extra jackpots.  Not much.  Now you have this new player playing for a couple of days looking at the daunting 90K upgrades that are being suggested and most will quit.  

I read that being able to sell the cards gives them an advantage as a reason to up the price of upgrades but I think if upgrade costs are increased it will decrease the amount of moves bought for cash and increase the amount these players can get from selling star cards.  

The players most affected by the big increases will be the ones that play long term and put money into the game.  The ones just playing for cashout will just continue to play with low stats and never pay for the upgrades.  I think there should be some sort of minimum stats implemented that a player has to have to cashout.  Right before cashout last month the bases that paid me the best weren't 20/20 players it was players with defense between 0-10 trying for cashout.
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7upncider
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« Reply #10 on: September 17, 2007, 08:25:43 PM »

Quote from: "Ghost_Rider"
Don't through Mars rocks at me for saying this but I'm against drastically raising the cost of upgrades.  I feel this way for several reasons.  I think it will discourage new players from putting money into the game and I think more new players will quit.  I only played for one day without the mining bonus while I waited on my alliance application to be approved but I remember how little I made without the extra jackpots.  Not much.  Now you have this new player playing for a couple of days looking at the daunting 90K upgrades that are being suggested and most will quit.  

I read that being able to sell the cards gives them an advantage as a reason to up the price of upgrades but I think if upgrade costs are increased it will decrease the amount of moves bought for cash and increase the amount these players can get from selling star cards.  

The players most affected by the big increases will be the ones that play long term and put money into the game.  The ones just playing for cashout will just continue to play with low stats and never pay for the upgrades.  I think there should be some sort of minimum stats implemented that a player has to have to cashout.  Right before cashout last month the bases that paid me the best weren't 20/20 players it was players with defense between 0-10 trying for cashout.



you dont have to increase the lower levels you can increase the higher end. if they are looking to cashout out it dont matter if there is an increase or not. they will still be people playing to cash out.  i dont think that the increase in upgrades would deter people if they are just gonna cash out anyways. i also agree they should have a certain level before they can cash out too. right now it is just to easy to get mds to cashout with.

i also believe it is to easy to upgrade now. i think something has to change. people can get to level twenty now in just a month thats crap cause it took me 6plus months to get to 20-20 and there are people now getting to level 20 in a month.
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Geoff
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« Reply #11 on: September 17, 2007, 08:32:23 PM »

The only other way is to make it where only the 20/20 players can get so much md from card trades each week or less, stops big cashouts from cards and those easy upgrades.
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kelate1
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« Reply #12 on: September 17, 2007, 10:45:57 PM »

i think we dont need to rise the pricing for upgrade

that not only about what easy md n card we can get ...but the strategy n alliance member ..lucky me ..i have my husband with same alliance ...

i cash-out twice now ...
1st upgrade to maximum (start from 0-0) take me around 3-4 month
then after cash-out 1st time around 2 month -
then after cash-out 2nd i already get maximum my def a month

what u need -
keep anytime moves after cash-out ..that why i dont cash-out all ... i keep my 5k++ anytime move to use after cash-out ...between to sell or to use it ... so that keep me upgrade faster ...even i can cash-out more than maximum ...
i helping my husband before this before he get maximum level ...so this time he helping me back .. not much ..i still need to sell the card to him ....like helping u alliance before for upgrade level ....
my alliance algonquins always helping each other ..giving homeassault card or other card for free ....(depend)
that important about to join big alliance

 to get maximum card n md .... just stay where u can find more card (stay at abandon homestead) n stay at more hoarder .... that mean not just 1 hoarder but more hoarder the same place ....

upgrade u attack 1st when to attack hoarder (normally have def below 15)
 
after that slowly upgrade u def

then timing to keep md to upgrade ..... before other member attack on u
... md card sell it on the trade ....to get more md


maybe i senior for this game ...so i learn how to maximum md n how to play the game well ...Smiley ... before cash-out ...i always buy moves ...why ...coz that can use after cash-out ....anytime move never get reset Smiley
so why need i sell all moves Smiley

----------------------------------
the price already going up - from 25000 md to 50000md for 20 level ...it's already up 100% before this .... then eric rise the winning md when we attack homestead ...i think that already balance

this game look simple ...but hard to play if we dont have a good strategy
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davidbugs
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« Reply #13 on: September 18, 2007, 07:37:41 AM »

JUst leave alone   :lol:  :lol:

Price Increase 2 percent each month for upgrade.  This is my best solution for the game?

Why can Eric add something new like add a  Bingo, Family Fued, and other game.

Eric need to add a new game.
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adams03605
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« Reply #14 on: September 18, 2007, 05:15:30 PM »

No one wants to see any increase.. however.. without doing something soon, the game will be no longer. If no money coming in, because so many people just trade things back and forth. Basically earning themselves free upgrades for playing very little.   I also think there should be a limit of say 5 trades allowed per week per person. This would help control alot of this.  :?

The price of upgrades... after cashing out, very easy to get back to 20/20. Most people just float around same circles and keep hitting the same people daily and then just buy next upgrade within a couple days.... how did that help the game? It doesn't!   What I think should happen is cut stats in half, that's fine, BUT at this point is where the INCREASE should be. Say a member cashes out,  they start to build back up again, the increase should be here...   like level 20 should be 75,000 after a players has cashed out.

I hear what jeff is saying.. a couple people cashed out last month, and are already almost built all back up. Another month of playing and they will be cashing out again.
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