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LakeSky Viking 2
Joined: 01 Sep 2006 Posts: 50
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Posted: Wed Sep 13, 2006 6:05 pm Post subject: |
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| lostwitch wrote: |
Moving homestead in one of the new area should be offered as a one time special at a very low cost (MD)for current members BUT it should include the lost of all settlements, for 2 reasons, first to make the move interesting only to members with very few settlements and to make new settlements available in the current areas for the members who don't move.
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Excellent idea! It would also keep people who have a ton of settlements from wanting to give them up in order to occupy another area. |
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mef623 Martian
Joined: 22 Aug 2006 Posts: 647
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Posted: Wed Sep 13, 2006 6:32 pm Post subject: A couple of thoughts |
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1) Expanding the map is always a good idea. I like it.
2) I agree with slyfox regarding the number of moves. 100%. 250 moves is a lot and allows you to cover a wide range of the gameboard. This game makes way too much money selling moves to start giving them away for free, not to mention the fact that there is something to be said for a game that I can finish in 1/2 hour, as opposed to other games that take hours per day.
3) Wanna artificially expand your number of moves each day? Make a map. It's fun and easy. Okay, it's easy. Also, refer people. It shouldn't be that difficult.
4) The idea of selling the ability to move your base is excellent.
Thanks,
Mike |
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slyfox Global Surveyor
Joined: 01 Sep 2006 Posts: 81
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Posted: Wed Sep 13, 2006 9:19 pm Post subject: |
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| lostwitch wrote: | I love the idea of expending the map. The cube idea is really great if that is possible but you could still expend each cube to 500 X500 to get each area a little bigger. If the cube idea is not possible please make it that when we reach the limit of the map that we just get on the other side, like 400 N and next we are on 400 S.
Moving homestead in one of the new area should be offered as a one time special at a very low cost (MD)for current members BUT it should include the lost of all settlements, for 2 reasons, first to make the move interesting only to members with very few settlements and to make new settlements available in the current areas for the members who don't move.
It would be great to have a chance to earn extra moves in the volcanoes and ruins too but odds and amount of moves should be low so that we can get a few extra moves daily but people will not stop buying moves because of this. |
Whats with the idea of punishing those that work hard and spent money purchasing moves? Anyone can have the same if they are willing to do the same. Same old sad story in these games. If I don't have a lot of settlements or upgrades no one can. _________________ If you tell the truth you don't have to remember anything --Mark Twain |
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slyfox Global Surveyor
Joined: 01 Sep 2006 Posts: 81
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Posted: Wed Sep 13, 2006 9:21 pm Post subject: |
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| LakeSky wrote: | | lostwitch wrote: |
Moving homestead in one of the new area should be offered as a one time special at a very low cost (MD)for current members BUT it should include the lost of all settlements, for 2 reasons, first to make the move interesting only to members with very few settlements and to make new settlements available in the current areas for the members who don't move.
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Excellent idea! It would also keep people who have a ton of settlements from wanting to give them up in order to occupy another area. |
Why should they have to give them up? Because you don't have as many? Well then purchase moves and work for them. _________________ If you tell the truth you don't have to remember anything --Mark Twain
Last edited by slyfox on Wed Sep 13, 2006 9:24 pm; edited 2 times in total |
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Eric Martian

Joined: 03 Aug 2006 Posts: 1051 Location: Fargo, North Dakota
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Posted: Wed Sep 13, 2006 9:23 pm Post subject: |
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| I like the idea of paying MD to move to another area, but I don't think it's fair to lose settlements in the process. I'll try to think of something like that, but a loss of all settlements is harsh. |
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faxfox Viking 2

Joined: 29 Aug 2006 Posts: 52
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Posted: Wed Sep 13, 2006 9:42 pm Post subject: |
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Maybe a loss of half your daily moves for a set period of time. If you want to buy moves you still can. No loss of anything else. It protects the new players a little bit as well.
faxfox _________________ Revenge is a dish best served cold! |
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CSStriker MythBusters

Joined: 18 Aug 2006 Posts: 1417 Location: PA
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Posted: Wed Sep 13, 2006 11:00 pm Post subject: |
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if you are creating these certain portions of the map to be made as areas, then I think for a certain area, the more settlements you and your alliance own in that area will get you more MD from that area, ya know? Almost like your alliance rules that part...kinda like your territory
That will make you want to move your base to another spot that you might have a better chance to gain control of a certain area...
You can almost have a territory page in which you can see who owns the most settlements in a certain area, and have a rankings for the areas as well...
This is an open thought...the expansion of the map sounds nice, but it sure will be hard to venture out there, but on the other hand, it gives the newbies a better chaance at feeling up to par in the game _________________ CSStriker's Super Store!
***181N, 147W***
we got force cards, MD cards, and blues and yellows! |
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lostwitch Odyssey
Joined: 10 Sep 2006 Posts: 108 Location: Canada
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Posted: Thu Sep 14, 2006 1:26 am Post subject: |
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| Exodus3000 wrote: | | I like the idea of paying MD to move to another area, but I don't think it's fair to lose settlements in the process. I'll try to think of something like that, but a loss of all settlements is harsh. |
The idea was to make the move interesting only for people with a few settlement, they wouldn't mind losing them since they will get them back soon in the other area. However if anyone can move without losing settlements then some players with over 20 defense/attack would just move there and grab all the settlements. So the point behind the expending of the map is going to be loss.
The top players who are still buying extra moves (so are supporting the game) will not be penalised as with their extra moves they will get to the new area with maybe just a little more work.
One thing that could be great but would probably be hard to do would be to have the upgrade work only on they area/region that you bought them. So basically in any new area everyone would have to start with no upgrade, some players will want to stick to one area and become really strong there while some other players will want to become strong in all areas. That should even the game a little while making it even more interesting. |
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halfdog Viking 2
Joined: 29 Aug 2006 Posts: 59
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Posted: Thu Sep 14, 2006 8:48 am Post subject: |
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| CSStriker wrote: | if you are creating these certain portions of the map to be made as areas, then I think for a certain area, the more settlements you and your alliance own in that area will get you more MD from that area, ya know? Almost like your alliance rules that part...kinda like your territory
That will make you want to move your base to another spot that you might have a better chance to gain control of a certain area...
You can almost have a territory page in which you can see who owns the most settlements in a certain area, and have a rankings for the areas as well... |
I like it!  |
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slyfox Global Surveyor
Joined: 01 Sep 2006 Posts: 81
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Posted: Thu Sep 14, 2006 9:56 am Post subject: |
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| lostwitch wrote: | | Exodus3000 wrote: | | I like the idea of paying MD to move to another area, but I don't think it's fair to lose settlements in the process. I'll try to think of something like that, but a loss of all settlements is harsh. |
The idea was to make the move interesting only for people with a few settlement, they wouldn't mind losing them since they will get them back soon in the other area. However if anyone can move without losing settlements then some players with over 20 defense/attack would just move there and grab all the settlements. So the point behind the expending of the map is going to be loss.
The top players who are still buying extra moves (so are supporting the game) will not be penalised as with their extra moves they will get to the new area with maybe just a little more work.
One thing that could be great but would probably be hard to do would be to have the upgrade work only on they area/region that you bought them. So basically in any new area everyone would have to start with no upgrade, some players will want to stick to one area and become really strong there while some other players will want to become strong in all areas. That should even the game a little while making it even more interesting. |
How is that not penalizing the top players? Rules need to be fair to all members. If your unfair penalitys of this idea were only suggested to apply to your level of players/upgrades. I have no doubt you be posting saying how unfair it is. _________________ If you tell the truth you don't have to remember anything --Mark Twain |
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LakeSky Viking 2
Joined: 01 Sep 2006 Posts: 50
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Posted: Fri Sep 15, 2006 4:45 am Post subject: |
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It does benefit the top players as well.
If someone were to give up their 30 settlements in order to move, that frees up 30 settlements in your area. It is a strategic move to give up your settlements. Sure, there are those with like 1 or 2 who would jump at it, but there are those who have a decent amount who would really have to weigh it. I probably wouldn't do it, but could see a tad weaker player jumping at the chance. |
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