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New Terrain Type Suggestions

 
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Chris_UT
Martian


Joined: 08 Aug 2006
Posts: 374
Location: Texas

PostPosted: Sat Aug 12, 2006 12:25 pm    Post subject: New Terrain Type Suggestions Reply with quote

Something I thought would be interesting to add:

Terrain Name: Ancient Martian Ruins

Ruins of a dead race that lived on Mars centuries ago. There would only be a few of these in the entire world, and they would be scattered at the very edge of what a player could reach with his 250 daily moves. When you come across one of these ruins you would have say a 1 in 10 chance of discovering a technology upgrade, be it weapons, defenses, etc.

The logic behind this is that 1. Finding these gives people a goal of something to search for. 2. If you plan to use them then you have to use up all your moved getting to it and will lose money because you wont be able to weave thru all the Volcanos and Ruins along the way so your taking a gamble to do it since you still have a 10% chance only of getting an upgrade.

Terrain Name: Abandoned Ancient Martian Research Lab

You could scatter these out at the very edge of the map, reachable by only people who either won free moves that day or people who purchased moves. These would work similar to the Martian Ruins except that the odds of getting a tech increase would be much higher, say 1 in 5 or 1 in 3. This serves as both a reward to those who earned free moves as well as an incentive to people to buy extra moves so that they can reach these special terrains outside the normal 250 move zone.

Terrain Name: Martian Polar Ice

You can ring the edge of the playable area with this terrain to warn people that they have reached the end of the playable zone.

Special Terrain: Crashed Earth Transport

This would involve some work for you but you could have a special location as a crash site maybe once a week, announce it on the main board and the first person to find it could get say their name on the main page plus get a big cash amount at the site, like 300-500MD.
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CaptainAngry
Spirit


Joined: 09 Aug 2006
Posts: 181

PostPosted: Mon Aug 14, 2006 9:08 am    Post subject: Reply with quote

The consistent thing I see in your ideas is putting things on the edge of the map as incentive and that is already done with prizes like ipods and gift cards. It is possible to find upgrades already in ruins and volcanoes, it may just have to be implimented.
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